Quick answer
What to do first
Larger raids can reflect colony wealth and population, storyteller settings and adaptation—not just the day count. Compare the History wealth graph and recent acquisitions with your combat readiness. Reduce avoidable exposure and invest existing resources in defense rather than assuming a wealth number predicts an exact raid.
Match your symptom
| Symptom | Likely cause | Check | Next action |
|---|---|---|---|
| Raid jumps after expansion | Wealth or colony strength rose | Compare recent valuables, buildings, animals and colonists. | Delay unnecessary accumulation while catching up on equipment and treatment. |
| Same wealth, different raid | Other point factors or raid generation differ | Check difficulty, storyteller and recent outcomes. | Compare settings before concluding the wealth graph is wrong. |
| Huge stockpile, weak defenders | Resources are not supporting readiness | Review weapons, protection, cover and recovery supplies. | Turn useful stock into survivability; stop optional production when reserves are excessive. |
| Old guide gives an exact headcount | The model omits conditions | Check enemy type, raid strategy and version. | Use the graph as context, not a guaranteed enemy-count calculator. |
Identify what changed before the raid
Open History and look for changes around the time threats felt harder. Loot, new structures and a growing colony can increase exposure before your defenders become safer. A caravan return or new stockpile can matter even if you did not deliberately expand your base.
Compare wealth, population and settings
Wealth is only part of raid-point generation. Difficulty and storyteller behavior influence the experience, and population and adaptation can also matter. Enemy selection and raid type then affect what those points become. Two colonies with similar wealth need not face identical groups.
Spend resources on readiness
Use a readiness review rather than destroying possessions reflexively. Ask whether each fighter has appropriate equipment, a safe fighting plan and treatment afterward. If production is creating valuables you cannot use, slow it while catching up. Essential medicine is not waste merely because it contributes value.
What a wealth graph cannot predict
Patch-specific anomalies should not become permanent strategy. The 1.6.4850 notes adjusted bridge market values associated with water-ruin wealth spikes. Confirm version before diagnosing an old report as a current rule. This page does not offer a wealth-only formula or a universally safe killbox.
Version & sources
Sources & what may change
- Applies to
- Core · PC 1.6.4850.
- Last verified
- 2026-09-04
- When to check again
- Recheck after a relevant game patch, DLC change or source correction. Mods can change these conditions.
Documentation reviewed; not an in-game test report. RimWorld Wiki is community-maintained, not Ludeon documentation.
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.
