Quick answer

What to do first

For a standard Crashlanded start, secure reachable food and medicine, assign essential work, and build a small roofed shelter before expanding. Plant an early crop while you still have supplies; then establish cooking, storage and basic defenses. Your biome and growing season matter more than a rigid day-by-day blueprint.

Requires: CoreLast verified:

Match your symptom

SymptomLikely causeCheckNext action
No dependable cook or doctorEssential work is uncoveredBefore landing, inspect skills and work incapabilities.Choose a group that can feed, build and treat itself; passion does not remove an incapability.
Food will run out before crops maturePlanting is not an immediate mealCompare available meals with reachable forage and hunting risks.Gather safe nearby food while a fast crop grows; do not send an unprepared pawn after dangerous wildlife.
Everyone starts buildingCompeting jobs delay survival tasksCheck work priorities and what each pawn is actually doing.Give cooking and medical emergencies precedence over a large construction queue.
You have shelter but no resilienceExpansion consumed the reservesCheck food, medicine, temperature and a fallback fighting position.Stabilize those needs before adding decorative rooms or distant mining jobs.

Opening priorities

At the landing screen, a manageable climate and sufficient growing season reduce the number of emergencies competing for your attention. This guide assumes standard Crashlanded, not an ice-sheet challenge, a solo start or an Odyssey ship scenario. Choose capable colonists rather than chasing an ideal trait list.

Before landing: cover essential work

After landing, pause to inspect the map. Unforbid the supplies you need, identify a short route to shelter, and put vulnerable goods under a roof. A compact temporary room lets colonists sleep and work while you learn where resources and threats are. Avoid committing to a huge footprint before you can maintain it.

Food, shelter and medical triage

Plant food early, but do not count an unsown zone as food security. Assign a grower and a cook, check that ingredients and the cooking bill are usable, and keep a reserve for illness or a raid interrupting work. Use the food-shortage guide if the bottleneck is already urgent.

End-of-week readiness

By the end of the opening stretch, you should know who handles treatment, where colonists retreat during a threat, and how you will feed everyone if work stops briefly. If those answers are missing, pause expansion. Research and extra bedrooms can follow a stable survival loop.

Version & sources

Sources & what may change

Linked references
Applies to
Core · PC 1.6.4850.
Last verified
2026-09-04
When to check again
Recheck after a relevant game patch, DLC change or source correction. Mods can change these conditions.

Documentation reviewed; not an in-game test report. RimWorld Wiki is community-maintained, not Ludeon documentation.

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