Quick answer

What to do first

Build 42 supports multiplayer. For a small group playing together, use Host and keep the hosting player online. Join an existing server if its owner handles the world, or choose a dedicated server when the group needs independent availability. Everyone must match the server's build and required content before troubleshooting invitations.

Check your game conditions

Current Stable
42.20.4 Stable
Play mode
Multiplayer (Host or dedicated server)
Vanilla / Mods
Vanilla baseline; mods may replace rules
Sandbox / server settings
All players and the host must agree on build, mods and world rules; Host requires the host to remain online.

Which session fits your group?

Which session fits your group?
SituationChooseCheck firstResponsibility
Everyone plays at the same timeHostThe hosting machine can remain runningThe host starts and stops the session.
A friend already runs the worldJoin that serverBuild, address/invite, credentials and mod listThe owner controls rules and access.
Players need independent schedulesA dedicated serverWho maintains updates, backups and availabilityThe server owner, not any one player, maintains the process.
Someone wants to keep an old worldAgree a retained branch firstSave compatibility and availability for every playerDo not update only one participant and expect the old world to convert.

Agree the world before sending invitations

Record the branch, any required mods, the chosen world and the basic survival settings. Starting from vanilla reduces the number of causes if your first session fails. Add third-party content only after checking that its author supports your build.

For Host, create or select the intended server profile rather than accidentally starting a different world with similar settings. Invite your friends using the supported Steam/session interface. Joining a dedicated server may instead require its address, ports and server password from the owner.

Confirm that everyone joined the same world

Check the build and world rules together after joining. A client's solo Sandbox settings do not override a server. Agree where to meet and store shared supplies; joining successfully does not place everyone in the same safe location.

If joining fails, note the stage: host startup, reaching the server, or rejection during loading. Follow the connection guide for that stage instead of repeatedly rebuilding the world. Back up established progress before changing mods or branches.

Version notes & limits

The original December 2024 B42 launch was singleplayer-only; multiplayer arrived later. Current 42.20.4 Stable is the starting branch here, not the old unstable-only status.

Host/join planning and first-session checks, not server purchasing, OS installation or a guarantee that every network setup will connect.

Last verified means the linked documentation was reviewed, not that this guide was tested in-game. PZwiki is maintained by community contributors.

Version & sources

Sources & what may change

Linked references
Applies to
42.20.4 Stable; Multiplayer (Host or dedicated server); Vanilla baseline; mods may replace rules
Last verified
2026-09-04
When to check again
A relevant Stable patch, changed world setting, mod update or correction to the cited instructions.