Quick answer

What to do first

Identify the failed stage first. If the host terminates, inspect the host's startup log. If the server is running but unreachable, confirm address, network mode and the owner's connection settings. If loading begins then rejects you, compare builds, mods and the exact error. Back up before changing world data; do not disable security globally or delete your save as a first fix.

Check your game conditions

Current Stable
42.20.4 Stable
Play mode
Multiplayer (Host or dedicated server)
Vanilla / Mods
Vanilla baseline; mods may replace rules
Sandbox / server settings
Steam/network mode, server address, permissions and active mod set must match.

At what stage does joining fail?

Host never finishes starting
Possible cause
Startup/configuration/content failure
Check
First meaningful host error and whether the process remains alive
Next action
The owner fixes startup before clients retry.
Server runs but no one can reach it
Possible cause
Address, port or network-mode mismatch
Check
The owner's actual join details and configured mode
Next action
Use matching details; have the owner verify only the necessary network permissions.
Some players can join, you cannot
Possible cause
Client build/content or access differs
Check
Exact build, mod versions and account permissions
Next action
Match the working configuration without copying another player's private credentials.
Connection begins then loading fails
Possible cause
Content mismatch, rejected files or world issue
Check
Exact error and which side reports it
Next action
Investigate that message; do not disable integrity checks to hide it.
Only the modded profile fails
Possible cause
Third-party dependency or compatibility problem
Check
Separate vanilla test profile and author requirements
Next action
Preserve the real world, then isolate the added content safely.

Collect the smallest useful comparison

Ask whether the owner can start the server and whether any other player can join. Those two answers sharply reduce the possibilities. A server that is not running cannot be fixed by changing a client's graphics settings.

Compare the exact build number, not just the words Build 42. Then check Steam/network mode and the required mod set. If versions changed recently, the owner and clients should finish the agreed update before trying the same connection again.

Use logs without sacrificing the save

Keep the exact error message and the first relevant startup or connection error. Redact IP addresses, passwords, tokens and other private details before sharing a log publicly. Use the official support route or the relevant mod author when the problem exceeds the documented checks.

A clean test means a separate temporary world or profile, not deleting your established save. Do not turn off the firewall, antivirus or server validation globally. Where a network permission is actually missing, the server owner should use a narrow rule appropriate to the configured server.

Version notes & limits

Older P2P discussions describe specific versions and machines. This guide uses current Stable context but does not treat one historical workaround as a permanent B42 solution.

Safe, stage-based connection diagnosis. No universal P2P fix, router-specific installation guide, port blanket or instruction to bypass server checks.

Last verified means the linked documentation was reviewed, not that this guide was tested in-game. PZwiki is maintained by community contributors.

Version & sources

Sources & what may change

Linked references
Applies to
42.20.4 Stable; Multiplayer (Host or dedicated server); Vanilla baseline; mods may replace rules
Last verified
2026-09-04
When to check again
A relevant Stable patch, changed world setting, mod update or correction to the cited instructions.