Quick answer

What to do first

Capture the pawn into a valid prison, select the prisoner’s Recruit interaction and give an available warden access. Resistance reduction comes before normal recruitment attempts. Will and ideology certainty are different systems; reducing either is not the same as recruiting.

Requires: CoreLast verified:

Match your symptom

SymptomLikely causeCheckNext action
Cannot captureNo usable prison destinationCheck prisoner bed, enclosure, access and whether the target can be captured.Prepare an accessible prison and an available carrier; consider faction consequences before capture.
No recruitment progressWrong interaction or unavailable wardenInspect Prisoner tab and Warden work assignment.Choose Recruit and allow a capable warden to reach and talk to the prisoner.
Resistance falls but no joinRecruitment is not instantaneousRead resistance, recruitability and subsequent interactions.Keep conditions workable; do not mistake resistance reduction for a guaranteed recruit.
Trying to reduce will or certaintyYou are using a different systemIdentify the selected prisoner interaction.Use recruitment for joining; follow the Ideology guide when conversion is the goal.

Check the recruitment gate

A prison needs a suitable enclosed room and a bed or sleeping spot designated for prisoners. The target and carrier must be able to reach it. Capturing a neutral pawn may make a faction hostile, so read the consequences rather than treating every downed visitor as free recruitment.

Separate capture, resistance and recruitment

Once the prisoner is held, inspect their available interactions and recruitability. Assign Warden work to someone who can perform it, and provide a schedule and route that allow visits. Feeding and treatment keep the prisoner alive; they do not replace the selected social interaction.

Give the warden a workable prison

Recruitment can take repeated visits. Keep the prisoner’s conditions reasonable and inspect the actual progress instead of repeatedly toggling work priorities. Some prisoners have restrictions that ordinary recruitment cannot overcome. Never promise that a particular social skill or prison design recruits everyone.

When another system is the blocker

With Ideology, conversion concerns belief and certainty, not the resistance used for recruiting. If you want a shared belief before joining, handle conversion deliberately, then switch the interaction back to recruitment. The linked guide explains that sequence without making the two tasks synonyms.

Version & sources

Sources & what may change

Linked references
Applies to
Core · PC 1.6.4850.
Last verified
2026-09-04
When to check again
Recheck after a relevant game patch, DLC change or source correction. Mods can change these conditions.

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